#pragma once #define MENU_NIX_NAME _("NIX") #define MENU_NIX_DESCRIPTION _("No items Xonotic - instead of pickup items, everyone plays with the same weapon. After some time a countdown will start, after which everyone will switch to another weapon.") #include CLASS(XonoticMutatorNIXTab, XonoticMutatorTab) METHOD(XonoticMutatorNIXTab, fill, void(entity)); ATTRIB(XonoticMutatorNIXTab, title, string, MENU_NIX_NAME); ATTRIB(XonoticMutatorNIXTab, message, string, "g_nix"); METHOD(XonoticMutatorNIXTab, canEnable, bool(entity, bool)); ENDCLASS(XonoticMutatorNIXTab) entity makeXonoticMutatorNIXTab();