#include "fuelregen.qh" #ifdef SVQC #include METHOD(FuelRegen, m_spawnfunc_hookreplace, GameItem(FuelRegen this, entity e)) { if (start_items & ITEM_FuelRegen.m_itemid) return ITEM_Fuel; return this; } #endif #ifdef MENUQC METHOD(FuelRegen, describe, string(FuelRegen this)) { TC(FuelRegen, this); PAGE_TEXT_INIT(); PAR(_("The %s powerup regenerates %s needed for the %s until the powerup expires, " "so you can continue flying around for longer."), COLORED_NAME(this), COLORED_NAME(ITEM_Fuel), COLORED_NAME(ITEM_Jetpack)); PAR(_("Since it is a powerup, it will drop if you die while holding it.")); // shared message return PAGE_TEXT; } #endif