#include "jetpack.qh" #ifdef SVQC #include METHOD(Jetpack, m_spawnfunc_hookreplace, GameItem(Jetpack this, entity e)) { if (start_items & ITEM_Jetpack.m_itemid) return ITEM_Fuel; return this; } #endif #ifdef MENUQC METHOD(Jetpack, describe, string(Jetpack this)) { TC(Jetpack, this); PAGE_TEXT_INIT(); PAR(_("The %s powerup allows you to fly around the map for a short period, " "providing increased mobility, maneuverability, and the ability to reach higher ground."), COLORED_NAME(this)); PAR(_("It consumes %s ammo while operating, so make sure you don't run out when you're high up!"), COLORED_NAME(ITEM_Fuel)); return PAGE_TEXT; } #endif