#include "phaser.qh" #ifdef SVQC spawnfunc(turret_phaser) { if (!turret_initialize(this, TUR_PHASER)) delete(this); } .int fireflag; METHOD(PhaserTurret, tr_think, void(PhaserTurret thistur, entity it)) { if (it.tur_head.frame != 0) { if (it.fireflag == 1) { if (it.tur_head.frame == 10) it.tur_head.frame = 1; else ++it.tur_head.frame; } else if (it.fireflag == 2) { ++it.tur_head.frame; if (it.tur_head.frame == 15) { it.tur_head.frame = 0; it.fireflag = 0; } } } } bool turret_phaser_firecheck(entity this); METHOD(PhaserTurret, tr_setup, void(PhaserTurret this, entity it)) { it.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE; it.aim_flags = TFL_AIM_LEAD; it.turret_firecheckfunc = turret_phaser_firecheck; } bool turret_phaser_firecheck(entity this) { if (this.fireflag != 0) return false; return turret_firecheck(this); } #endif // SVQC #ifdef MENUQC METHOD(PhaserTurret, describe, string(PhaserTurret this)) { TC(PhaserTurret, this); PAGE_TEXT_INIT(); PAR(_("The %s is a turret that fires an invisible beam of energy towards its targets."), COLORED_NAME(this)); PAR(_("Looks are deceiving with the %s, since although the beam of energy can't be seen, it constantly deals damage to and slows down players who intercept its path."), COLORED_NAME(this)); return PAGE_TEXT; } #endif // MENUQC