#include "resistance.qh" #ifdef SVQC float buff_Resistance_CalculateDamage(float frag_damage) { return bound(0, frag_damage * (1 - autocvar_g_buffs_resistance_blockpercent), frag_damage); } #endif // SVQC #ifdef MENUQC METHOD(ResistanceBuff, describe, string(ResistanceBuff this)) { TC(ResistanceBuff, this); PAGE_TEXT_INIT(); PAR(_("The %s buff greatly reduces your damage taken while the buff is active."), COLORED_NAME(this)); PAR(_("This also impacts the damage you deal to yourself.")); return PAGE_TEXT; } #endif // MENUQC