#include "dodging.qh" #ifdef MENUQC #include "../overkill/overkill.qh" METHOD(MutatorDodging, describe, string(MutatorDodging this)) { TC(MutatorDodging, this); PAGE_TEXT_INIT(); PAR(_("%s is a mutator that enables dodging maneuvers, making evading attacks in close combat easier. " "If enabled, when you're standing on the ground and double tap a movement key, you will leap in that direction. " "This also works while in contact with a wall, allowing quick speed gain if done repeatedly against a long wall."), COLORED_NAME(this)); PAR(_("Some other mutators like %s enable this by default."), COLORED_NAME(MUTATOR_ok)); return PAGE_TEXT; } #endif