#pragma once #include #ifdef SVQC bool autocvar_g_nades_spawn = true; void nade_spawn_boom(entity this); void nade_spawn_SetSpawnHealth(entity player); bool nade_spawn_DestroyDamage(entity this, entity attacker); #endif // SVQC #ifdef GAMEQC const int PROJECTILE_NADE_SPAWN = 79; #endif CLASS(SpawnNade, Nade) ATTRIB(SpawnNade, m_color, vector, '1 0.9 0'); ATTRIB(SpawnNade, m_name, string, _("Spawn grenade")); #ifndef SVQC ATTRIB(SpawnNade, m_icon, string, "nade_spawn"); #endif ATTRIB(SpawnNade, netname, string, "spawn"); #ifdef SVQC ATTRIB(SpawnNade, impulse, int, 5); #endif ENDCLASS(SpawnNade)