#pragma once #include #ifdef SVQC float autocvar_g_pickup_respawntime_powerup; float autocvar_g_pickup_respawntimejitter_powerup; #endif CLASS(Powerup, Pickup) #ifdef SVQC ATTRIB(Powerup, m_maxs, vector, ITEM_L_MAXS); ATTRIB(Powerup, m_botvalue, int, 11000); ATTRIB(Powerup, m_itemflags, int, FL_POWERUP); ATTRIB(Powerup, m_respawntime, float, autocvar_g_pickup_respawntime_powerup); ATTRIB(Powerup, m_respawntimejitter, float, autocvar_g_pickup_respawntimejitter_powerup); #endif #ifdef MENUQC METHOD(Powerup, describe, string(Powerup this)) { TC(Powerup, this); return SUPER(Powerup).describe(this); } #endif #ifndef SVQC METHOD(Powerup, display, void(Powerup this, void(string name, string icon) returns)) { TC(Powerup, this); return SUPER(Powerup).display(this, returns); } #endif ENDCLASS(Powerup) #include CLASS(PowerupStatusEffect, StatusEffect) #ifdef GAMEQC ATTRIB(PowerupStatusEffect, m_sound_rm, Sound, SND_POWEROFF); #endif ENDCLASS(PowerupStatusEffect)