#include "cl_turrets.qh" void turret_remove(entity this) { delete(this.tur_head); //remove(this.enemy); this.tur_head = NULL; } .vector glowmod; void turret_changeteam(entity this) { this.glowmod = Team_ColorRGB(this.team - 1); this.teamradar_color = Team_ColorRGB(this.team - 1); if (this.team) this.colormap = 1024 + (this.team - 1) * 17; this.tur_head.colormap = this.colormap; this.tur_head.glowmod = this.glowmod; } // unused? void turret_head_draw(entity this) { this.drawmask = MASK_NORMAL; } void turret_draw(entity this) { float dt = time - this.move_time; this.move_time = time; if (dt <= 0) return; this.tur_head.angles += dt * this.tur_head.avelocity; if (GetResource(this, RES_HEALTH) < 127) { dt = random(); if (dt < 0.03) te_spark(this.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16); } if (GetResource(this, RES_HEALTH) < 85 && dt < 0.01) pointparticles(EFFECT_SMOKE_LARGE, (this.origin + (randomvec() * 80)), '0 0 0', 1); if (GetResource(this, RES_HEALTH) < 32 && dt < 0.015) pointparticles(EFFECT_SMOKE_SMALL, (this.origin + (randomvec() * 80)), '0 0 0', 1); } void turret_draw2d(entity this) { if (this.netname == "") return; if (!autocvar_g_waypointsprite_turrets || autocvar_cl_hidewaypoints) return; float dist = vlen(this.origin - view_origin); float t = entcs_GetTeam(player_localnum) + 1; vector o; string txt; if (autocvar_cl_vehicles_hud_tactical && dist < 10240 && t != this.team) { // TODO: Vehicle tactical hud o = project_3d_to_2d(this.origin + '0 0 32'); if (o.z < 0 || o.x < vid_conwidth * waypointsprite_edgeoffset_left || o.y < vid_conheight * waypointsprite_edgeoffset_top || o.x > vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right) || o.y > vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)) return; // Dont draw wp's for turrets out of view o.z = 0; if (hud != HUD_NORMAL) { txt = ((get_turretinfo(this.m_id)).spawnflags & TUR_FLAG_MOVE) ? "gfx/vehicles/turret_moving" : "gfx/vehicles/turret_stationary"; vector pz = drawgetimagesize(txt) * autocvar_cl_vehicles_crosshair_size; drawpic(o - pz * 0.5, txt, pz, '1 1 1', 0.7, DRAWFLAG_NORMAL); } } if (dist > this.maxdistance) return; string spriteimage = this.netname; float a = this.alpha * autocvar_hud_panel_fg_alpha; vector rgb = spritelookupcolor(this, spriteimage, this.teamradar_color); if (this.maxdistance > waypointsprite_normdistance) a *= (bound(0, (this.maxdistance - dist) / (this.maxdistance - waypointsprite_normdistance), 1) ** waypointsprite_distancealphaexponent); else if (this.maxdistance > 0) a *= (bound(0, (waypointsprite_fadedistance - dist) / (waypointsprite_fadedistance - waypointsprite_normdistance), 1) ** waypointsprite_distancealphaexponent) * (1 - waypointsprite_minalpha) + waypointsprite_minalpha; if (rgb == '0 0 0') { this.teamradar_color = '1 0 1'; LOG_INFOF("WARNING: sprite of name %s has no color, using pink so you notice it", spriteimage); } txt = spritelookuptext(this, spriteimage); if (time - floor(time) > 0.5 && t == this.team) { if (this.helpme && time < this.helpme) { a *= SPRITE_HELPME_BLINK; txt = sprintf(_("%s under attack!"), txt); } else a *= spritelookupblinkvalue(this, spriteimage); } if (autocvar_g_waypointsprite_uppercase) txt = strtoupper(txt); if (a > 1) { rgb *= a; a = 1; } else if (a <= 0) return; rgb = fixrgbexcess(rgb); o = project_3d_to_2d(this.origin + '0 0 64'); if (o.z < 0 || o.x < vid_conwidth * waypointsprite_edgeoffset_left || o.y < vid_conheight * waypointsprite_edgeoffset_top || o.x > vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right) || o.y > vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)) return; // Dont draw wp's for turrets out of view o.z = 0; float edgedistance_min = min( o.y - (vid_conheight * waypointsprite_edgeoffset_top), o.x - (vid_conwidth * waypointsprite_edgeoffset_left), vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right) - o.x, vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom) - o.y ); float crosshairdistance = sqrt((o.x - vid_conwidth * 0.5) ** 2 + (o.y - vid_conheight * 0.5) ** 2); t = waypointsprite_scale; a *= waypointsprite_alpha; { a *= 1 - (1 - waypointsprite_distancefadealpha) * (bound(0, dist / waypointsprite_distancefadedistance, 1)); t *= 1 - (1 - waypointsprite_distancefadescale) * (bound(0, dist / waypointsprite_distancefadedistance, 1)); } if (edgedistance_min < waypointsprite_edgefadedistance) { a *= 1 - (1 - waypointsprite_edgefadealpha) * (1 - bound(0, edgedistance_min / waypointsprite_edgefadedistance, 1)); t *= 1 - (1 - waypointsprite_edgefadescale) * (1 - bound(0, edgedistance_min / waypointsprite_edgefadedistance, 1)); } if (crosshairdistance < waypointsprite_crosshairfadedistance) { a *= 1 - (1 - waypointsprite_crosshairfadealpha) * (1 - bound(0, crosshairdistance / waypointsprite_crosshairfadedistance, 1)); t *= 1 - (1 - waypointsprite_crosshairfadescale) * (1 - bound(0, crosshairdistance / waypointsprite_crosshairfadedistance, 1)); } bool draw_healthbar = ((this.helpme && time < this.helpme) || !autocvar_g_waypointsprite_turrets_onlyhurt || hud != HUD_NORMAL); if (draw_healthbar || autocvar_g_waypointsprite_turrets_text) // make sure it's actually being drawn o = drawspritearrow(o, M_PI, rgb, a, SPRITE_ARROW_SCALE * t); if (autocvar_g_waypointsprite_turrets_text) o = drawsprite_TextOrIcon(true, o, M_PI, (SPRITE_HEALTHBAR_WIDTH + 2 * SPRITE_HEALTHBAR_BORDER) * t, rgb, a, waypointsprite_fontsize * '1 1 0', txt); if (draw_healthbar) drawhealthbar( o, 0, GetResource(this, RES_HEALTH) / 255, '0 0 0', '0 0 0', 0.5 * t * SPRITE_HEALTHBAR_WIDTH, 0.5 * t * SPRITE_HEALTHBAR_HEIGHT, t * SPRITE_HEALTHBAR_MARGIN + 0.5 * waypointsprite_fontsize, t * SPRITE_HEALTHBAR_BORDER, 0, rgb, a * SPRITE_HEALTHBAR_BORDERALPHA, rgb, a * SPRITE_HEALTHBAR_HEALTHALPHA, DRAWFLAG_NORMAL ); } void turret_construct(entity this, bool isNew) { entity tur = get_turretinfo(this.m_id); if (this.tur_head == NULL) this.tur_head = spawn(); this.netname = tur.m_name; setorigin(this, this.origin); _setmodel(this, tur.model); _setmodel(this.tur_head, tur.head_model); this.solid = SOLID_BBOX; // before setsize so it will be linked to the area grid this.tur_head.solid = SOLID_NOT; setsize(this, tur.m_mins, tur.m_maxs); setsize(this.tur_head, '0 0 0', '0 0 0'); if (this.m_id == TUR_EWHEEL.m_id) setattachment(this.tur_head, this, ""); else setattachment(this.tur_head, this, "tag_head"); this.tur_head.classname = "turret_head"; this.tur_head.owner = this; set_movetype(this.tur_head, MOVETYPE_NOCLIP); set_movetype(this, MOVETYPE_NOCLIP); this.tur_head.angles = this.angles; SetResourceExplicit(this, RES_HEALTH, 255); set_movetype(this, MOVETYPE_NOCLIP); set_movetype(this.tur_head, MOVETYPE_NOCLIP); this.draw = turret_draw; this.entremove = turret_remove; this.drawmask = MASK_NORMAL; this.tur_head.drawmask = MASK_NORMAL; this.anim_start_time = 0; this.draw2d = turret_draw2d; this.maxdistance = autocvar_g_waypointsprite_turrets_maxdist; this.teamradar_color = '1 0 0'; this.alpha = 1; if (isNew) { IL_PUSH(g_drawables, this); IL_PUSH(g_drawables_2d, this); } tur.tr_setup(tur, this); } entity turret_gibtoss(string _model, vector _from, vector _to, vector _cmod, float _explode); void turret_gibboom(entity this); void turret_gib_draw(entity this) { Movetype_Physics_MatchTicrate(this, autocvar_cl_gibs_ticrate, autocvar_cl_gibs_sloppy); this.drawmask = MASK_NORMAL; if (this.cnt) { if (time >= this.nextthink) { turret_gibboom(this); delete(this); } } else { this.alpha = bound(0, this.nextthink - time, 1); if (this.alpha < ALPHA_MIN_VISIBLE) delete(this); } } void turret_gibboom(entity this) { sound(this, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM); pointparticles(EFFECT_ROCKET_EXPLODE, this.origin, '0 0 0', 1); for (int j = 1; j < 5; ++j) turret_gibtoss(strcat("models/turrets/head-gib", ftos(j), ".md3"), this.origin + '0 0 2', this.velocity + randomvec() * 700, '0 0 0', false); } entity turret_gibtoss(string _model, vector _from, vector _to, vector _cmod, float _explode) { traceline(_from, _to, MOVE_NOMONSTERS, NULL); if (trace_startsolid) return NULL; entity gib = new(turret_gib); setorigin(gib, _from); _setmodel(gib, _model); gib.colormod = _cmod; gib.solid = SOLID_CORPSE; gib.draw = turret_gib_draw; gib.cnt = _explode; setsize(gib, '-1 -1 -1', '1 1 1'); if (_explode) { gib.nextthink = time + 0.2 * (autocvar_cl_gibs_lifetime * (1 + prandom() * 0.15)); gib.effects = EF_FLAME; } else gib.nextthink = time + autocvar_cl_gibs_lifetime * (1 + prandom() * 0.15); gib.gravity = 1; set_movetype(gib, MOVETYPE_BOUNCE); setorigin(gib, _from); gib.velocity = _to; gib.avelocity = prandomvec() * 32; gib.move_time = time; gib.damageforcescale = 1; return gib; } void turret_die(entity this) { sound(this, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM); pointparticles(EFFECT_ROCKET_EXPLODE, this.origin, '0 0 0', 1); if (!autocvar_cl_nogibs) { // Base if (this.m_id == TUR_EWHEEL.m_id) turret_gibtoss((get_turretinfo(this.m_id)).model, this.origin + '0 0 18', this.velocity + '0 0 400' + '0.1 0.1 1' * (random() * 400), '-1 -1 -1', true); else if (this.m_id == TUR_WALKER.m_id) turret_gibtoss((get_turretinfo(this.m_id)).model, this.origin + '0 0 18', this.velocity + '0 0 300' + '0.1 0.1 1' * (random() * 200), '-1 -1 -1', true); else if (this.m_id == TUR_TESLA.m_id) turret_gibtoss((get_turretinfo(this.m_id)).model, this.origin + '0 0 18', '0 0 200', '-1 -1 -1', false); else { if (random() > 0.5) { turret_gibtoss("models/turrets/base-gib2.md3", this.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false); turret_gibtoss("models/turrets/base-gib3.md3", this.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false); turret_gibtoss("models/turrets/base-gib4.md3", this.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false); } else turret_gibtoss("models/turrets/base-gib1.md3", this.origin + '0 0 8', '0 0 0', '0 0 0', true); entity headgib = turret_gibtoss((get_turretinfo(this.m_id)).head_model, this.origin + '0 0 32', '0 0 200' + randomvec() * 200, '-1 -1 -1', true); if (headgib) { headgib.angles = this.tur_head.angles; headgib.avelocity = this.tur_head.avelocity + randomvec() * 45; headgib.avelocity.y *= 5; headgib.gravity = 0.5; } } } setmodel(this, MDL_Null); setmodel(this.tur_head, MDL_Null); } NET_HANDLE(ENT_CLIENT_TURRET, bool isNew) { int sf = ReadByte(); if (sf & TNSF_SETUP) { this.m_id = ReadByte(); this.origin = ReadVector(); setorigin(this, this.origin); this.angles = ReadAngleVector2D(); turret_construct(this, isNew); this.colormap = 1024; this.glowmod = '0 1 1'; this.tur_head.colormap = this.colormap; this.tur_head.glowmod = this.glowmod; } if (sf & TNSF_ANG) { if (this.tur_head == NULL) // apparently this can happpen before TNSF_SETUP. great. this.tur_head = spawn(); this.tur_head.angles.x = ReadShort(); this.tur_head.angles.y = ReadShort(); //this.tur_head.angles = this.angles + this.tur_head.angles; } if (sf & TNSF_AVEL) { if (this.tur_head == NULL) // apparently this can happpen before TNSF_SETUP. great. this.tur_head = spawn(); this.tur_head.avelocity.x = ReadShort(); this.tur_head.avelocity.y = ReadShort(); } if (sf & TNSF_MOVE) { this.origin = ReadVector(); setorigin(this, this.origin); this.velocity = ReadVector(); this.angles.y = ReadShort(); this.move_time = time; } if (sf & TNSF_ANIM) { this.frame1time = ReadCoord(); this.frame = ReadByte(); } if (sf & TNSF_STATUS) { float _tmp = ReadByte(); if (_tmp != this.team) { this.team = _tmp; turret_changeteam(this); } _tmp = ReadByte(); float myhp = GetResource(this, RES_HEALTH); if (_tmp == 0 && myhp != 0) turret_die(this); else if (myhp && myhp > _tmp) this.helpme = servertime + 10; else if (myhp && myhp < _tmp) this.helpme = 0; // we're being healed, don't spam help me waypoints SetResourceExplicit(this, RES_HEALTH, _tmp); } return true; }