#include "plasma.qh" #ifdef SVQC spawnfunc(turret_plasma) { if (!turret_initialize(this, TUR_PLASMA)) delete(this); } METHOD(PlasmaTurret, tr_attack, void(PlasmaTurret this, entity it)) { if (MUTATOR_IS_ENABLED(mutator_instagib)) { .entity weaponentity = weaponentities[0]; // TODO: unhardcode FireRailgunBullet(it, weaponentity, it.tur_shotorg, it.tur_shotorg + it.tur_shotdir_updated * max_shot_distance, 10000000000, false, 800, 0, 0, 0, 0, DEATH_TURRET_PLASMA.m_id ); Send_Effect(EFFECT_VORTEX_MUZZLEFLASH, it.tur_shotorg, it.tur_shotdir_updated * 1000, 1); // teamcolor / hit beam effect vector v = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos); vector rgb = Team_ColorRGB(it.team); Send_Effect_Except(EFFECT_VAPORIZER_BEAM, it.tur_shotorg, v, 1, rgb, rgb, NULL); } else SUPER(PlasmaTurret).tr_attack(this, it); if (it.tur_head.frame == 0) it.tur_head.frame = 1; } METHOD(PlasmaTurret, tr_think, void(PlasmaTurret thistur, entity it)) { if (it.tur_head.frame != 0) ++it.tur_head.frame; if (it.tur_head.frame > 5) it.tur_head.frame = 0; } METHOD(PlasmaTurret, tr_setup, void(PlasmaTurret this, entity it)) { it.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE; it.damage_flags |= TFL_DMG_HEADSHAKE; it.firecheck_flags |= TFL_FIRECHECK_AFF; it.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE | TFL_AIM_SPLASH; turret_do_updates(it); } #endif // SVQC #ifdef MENUQC #include #include "plasma_dual.qh" METHOD(PlasmaTurret, describe, string(PlasmaTurret this)) { TC(PlasmaTurret, this); PAGE_TEXT_INIT(); PAR(_("The %s is a turret that fires electric balls forwards, similar to those of the %s."), COLORED_NAME(this), COLORED_NAME(WEP_ELECTRO)); PAR(_("It is a weaker version of the %s, which has two electric ball cannons."), COLORED_NAME(TUR_PLASMA_DUAL)); return PAGE_TEXT; } #endif // MENUQC