#pragma once float autocvar_sv_clientcommand_antispam_time; int autocvar_sv_clientcommand_antispam_count; .float cmd_floodtime; .string ignore_list; // stores player id's, maybe can be upgraded to store net address for reconnect protection const int IGNORE_LIST_SEND_NOW = -1; // special value that should be set only by ignore_list_send .float ignore_list_send_time; // allow sending ignore_list with a small delay to reduce spam especially on map switch const int IGNORE_MAXPLAYERS = 16; // maximum players that can be ignored permanently string MapVote_Suggest(entity this, string m); // used by common/command/generic.qc:GenericCommand_dumpcommands to list all commands into a .txt file void ClientCommand_macro_write_aliases(float fh); // functions for ignore command void ignore_remove_player(entity this, entity ignore, bool from_db_too); int ignore_add_player(entity this, entity ignore, bool to_db_too); bool ignore_playerindb(entity this, entity pl); // permanent ignores bool ignore_playerinlist(entity this, entity pl); // all ignores void ignore_clearall(entity this); void ignore_list_update_on_connection(entity this); void ignore_list_send(entity this);